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Command & Conquer: Generals (PC CD)

Command & Conquer: Generals (PC CD)

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From: Electronic Arts
Category: Video Games

List Price: £34.99
Buy New: £4.90
You Save: £30.09 (86%)



New (12) Used (7) from £4.79

Avg. Customer Rating: 4.0 out of 5 stars 81 reviews
Sales Rank: 2249

Platforms: Windows 98, Windows Me, Windows Xp, Windows Nt
Rating: Suitable for 15 years and over
Media: Video Game
Number Of Items: 1
Age: 15 - 18 years
Shipping Weight (lbs): 0.5
Dimensions (in): 7.4 x 5.4 x 1.3

EAN: 5030930033071
ASIN: B0000665B0

Release Date: February 14, 2003
Availability: Usually dispatched within 1-2 business days
Condition: BBRAND NEW AND SEALED AVAILABLE FOR IMMEDIATE DESPATCH

Accessories:

  • Command and Conquer: Generals (Prima's Official Strategy Guide): Generals
  • SideWinder Strategic Commander
  • Gainward Nvidia Geforce 4 MX440se 64MB AGP

Similar Items:

  • Command & Conquer: Generals - Zero Hour Expansion Pack (PC CD)
  • Command & Conquer 3: Tiberium Wars (PC DVD)
  • Command & Conquer: Red Alert 2 (PC CD)
  • Command & Conquer: Generals Deluxe - C&C Generals & Zero Hour Expansion Pack
  • Command & Conquer: Kane's Wrath (PC DVD)

Editorial Reviews:

Amazon.co.uk Review
One of PC strategy gaming's most influential franchises comes scarily up to date, inviting the player to take command of technically advanced armies in a world that's teetering on the brink of war. Command & Conquer: Generals also successfully maintains the hybrid of strategy and battle that have made its ancestors so revered.

The game presents three armies in need of command--the US, the Chinese and the Global Liberation. The game is subsequently broken down into 27 single-player missions. To throw in a further twist, you now command a general. As you progress, the general gets promoted and this opens up new technologies and tactics.

The most obvious move forward is in the graphics, with the action more close-up and detailed than before. In some ways, it takes a leaf out of the book of the excellent Medieval: Total War, but Generals is a strong game in its own right. Made suitably accessible by a tutorial campaign, it's surprisingly simple to control yet presents numerous options to mull over in every situation. The missions are varied and challenging and the arsenal of weapons--from hardware such as a scud storm through to a simple kamikaze car driver--keeps the brain constantly ticking.

Perhaps it doesn't stray too far from the tried and tested formula, choosing to do most of its building on the sturdy foundations set over the years. But there's little denying that this is polished, highly addictive and engrossing entertainment. And if you play it online, it could very easily eat your life away. --Simon Brew


Customer Reviews:   Read 76 more reviews...

5 out of 5 stars One of the best.   May 18, 2006
 1 out of 1 found this review helpful

A really excellent experience-and one for the Command and Conquer hall of fame-in context perhaps not better than the older red alerts and command and conquers-but an improvement with the times and consistent with the quality we have come to expect.
Firstly-the complaints about the game that I've heard:
1. If you have a problem with the graphics being too high-what are we supposed to lower the quality of the graphics just because they don't run on some peoples machines?-and if you had a 32mb graphics card when this was released then you're just pushing it-advance with the times. The graphics are excellent, 3d, exciting and explosive-see your jets home in on and destroy enemy positions with missiles or hundreds of tanks advance across the landscape.
2. The deviation from the C&C tiberium storyline-well this is one of the more valid arguments and I sympathise-BUT I do feel that it was a nice breather from the main storyline and had some great contemporary relevant parts-for example the growth of China, the cause of the GDA being similar to some terrorist groups and the foreign policy of the States.
The storyline is very nice-particularly if you are the states-with cool videos at the beginning of each mission:
A message will appear on screen-'Kabul, Afghanistan-Operation Shield' but will be shaky to suggest shaky transmission, and you'll hear a frightened, crackly radio, 'the enemy is everywhere...need backup...down...RPG! RPG!.......' etc, etc.
It creates a great atmosphere-and makes you feel like the general-whether this is kind of scary or just awesome I don't know.
The mission targets are much more original than we are used to-there's one for example where retreating US forces are in your sector and you have to cover their retreat with a small base and a few commanches. Another includes (this is actually in the expansion pack) storming and capturing some oil-fields.
The units are excellent-again particularly with the States:
Two different forms of tanks, humvees (which you can load men into who will shoot out the side-including rocket launchers), snipers, rocket-troops, rangers (these have all kinds of features-flash bangs for clearing houses-sorry did I not mention the garrison houses option which makes street fighting a BEAST-as well as the option to storm houses from a Chopper), Cruise missile launchers (perfect for taking out Stinger missiles), Colonel Burton (the Tanya equivalent), choppers, Commanches (these are great-they have an option by which you can attack an area with a mass of missiles-not including their normal missiles and miniguns), Aurora bombers (fast enough to outrun anti-aircraft on their approach and V.powerful-but they get mowed down on the return-so it can be a suicide mission), Raptor fighters, paratroops (as much as twenty of these), a A-10 strike (every so often you can call in these practically invincible planes on a target), Fuel air bomb strike (same thing but more powerful), repair option (you can repair some of your troops), health humvee that heals troops and clears up toxins etc.
Apart from this, one of the nice things about this game is that it isn't just build a massive army and attack like the older C&Cs, there's more strategy to it. The GDA in particular can easily defend a bottleneck position with a couple of stinger missile sites, mines, rocket troops etc. no matter how many men you have-so instead you have to use your aircraft support, artillery to help clear the way.
But this is only the single player-the multiplayer guarantees another whole level of gaming-and it's there against the good players that you really need VAST armies-hundreds of tanks to win-and you need to be very strategic-capture the oil wells to get money early on, build loads of black markets or airdrops to bring in a constant supply of money, then lots of war factories to bring in a constant supply of tanks, humvees etc and then it's a slow battle to overcome the enemy.
I also disagree that there's an imbalance between the factions on multiplayer-as usually the US go at the back because they can support from there with their air force and the Chinese and GDA go at the front because they are cheap and easy and have good ground forces.
A fantastic game-now bring on C&C 3!



5 out of 5 stars Another great title for the hugely successful C&C series   December 19, 2004
 4 out of 5 found this review helpful

Any fans of the C&C series will love this game. It has moved away from the other games more than any other in the past, but i believe all changes are improvements and add vastly to the playability of the game.
It is easier to collect money, which sometimes became tedious in the other titles and it is possible to have multiple build queues and units construct buildings so you don't have to spend all your time protecting your construction yard . These are just a few of the great improvements featured in C&C Generals.
There are 3 main factions: USA (who rely on technological and air superiority), China (man, and tank power really) and GLA (they rely on manoverbility and speed). All teams require different tatics to play with succesfully. This vastly increases the playability in that units from each team are completly different and not just different versions of the same thing.
Another step foward is the way units take damage for other units. Each unit has specific advantages and disadvantages, so that a range of units is needed to win a battle, not just superior numbers. An army of tanks can be obliterated by a few tank hunters if used correctly.
This game should work on any newish computer with and average graphics card. I have had to turn the graphics settings down slightly, but this in no way detracts from the game play, but simply makes you wonder how they could be any better.
When the single player campaign is over, and you're sitting back in your chair feeling smug, try playing across the internet, and you will soon realise how much there is to this game that you haven't even touched on yet. Muliplayer requires new tactics, and gives the game yet even more hours worth of playing time. Contrary to other reviews an average 56k line will be fine, i've had no trouble playing with one.
All in all a complete game for any budding military general; and when you feel you need more, buy the add-on Zero Hour; it is the icing on the cake.
Buy this game, it will be one of the best you ever buy!



4 out of 5 stars Generals   October 28, 2004
 2 out of 3 found this review helpful

C&C: Generals is a very good game. Especially when compared to the previous titles from the C&C series. It is a massive expansion, though the only thing missing is any sort of Navy (which is conveniently placed on the expansion pack to waste your money) but with this expansion pack, it would just scrape a 5-STAR.


4 out of 5 stars Quality real-time strategy set in a world too real for some.   July 24, 2004
 6 out of 6 found this review helpful

This is a monster of game which not only rips out a sizable chunk of your hard-drive space but also demands a beast of a 3D card. Good luck to those with a PC more than a year old then.

Costs aside though, C&C Generals is a stunning game to look out. Wave goodbye to the static isometric views of the previous C&C games, C&C Generals has gone three-dimensional with beautifully detailed terrain, buildings, and explosion effects taken straight from a Hollywood movie. Sound effects are suitably realistic and the music of a convincingly militaristic style too. C&C Generals is definitely a new benchmark in technical achievement.

And, mercifully, there is an excellent game here too. The plot resides around a modern battlefield with the US and China battling it out against the Global Liberation Army (GLA), a terrorist sect if you will. The game has three campaigns allowing you to control each of the different armies to complete their respective missions. The U.S. rely on technically superior units along with air supremacy, China possess a versatile number of units which can attack in great numbers, while the GLA can produce angry mobs, scud missile silos and suicide bombers. You could argue that this is a little too close to modern warfare in a real and tasteless sense, especially considering the current political climate we find ourselves in. One of the missions even involves the remodelling of a section of Baghdad, demolition style. Slightly stepping over the boundary one may feel.

Ignoring the moral concerns the missions that are there are well structured and great fun. Although the C&C series has now made the transition into 3D, it's lost none of the gameplay mechanics that made it so good in the first place. It's well paced with a perfect level of balance and the learning curve is just about right. It doesn't take long to settle into your own style of play with the units you like to use and the tactics you favour. I'm not suggesting that one tactic is better than the other, but 'each to their own' usually works. For example I tend to totally ignore the commando unit of the US and like to have mobile units instead of static defence lines guarding my structures. But if employed correctly, any strategy can be successful.

Beyond the technical improvements, Generals also heralds a new 'Generals' system. You can earn stars through eliminating enemy units and using then use stars to purchase mega weapons such as carpet bombing or specialist units such as the scud launcher. A fun and useful addition.

However, with the cutscenses gone and the lack of any real plot progression within the single-player missions, I can't help but feel that C&C Generals is geared towards multiplayer gaming. You can flip through the single-player campaigns within a weekend and the computer A.I. still suffers from the same idiocy. Essentially to beat the computer all you need to do is build a big army and swamp its base. Simple really. Of course, playing against human opponents is a different kettle of fish. That's where things get interesting, and bloody good fun.

Highly recommend for those with high-end machines, a modem and a lack of political correctness.


5 out of 5 stars simply amazing   May 6, 2004
 1 out of 2 found this review helpful

Amazing gameplay, stunning, simply stunning; make sure this is on ur list of most wanted games with zero hour aswell - this is the best ever strategy game! if u like red alert 2(with the apocalypse, which is also in generals aka. emporer tank) this is 10000000x better! go fourth and spend(little tip: also on amazon is the duluxe edition. it includes generals and zero hour) FReD

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